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Re: set_shading question
Dick Jackson wrote:
> It's so nice having my news server working again, I can't help posting
> "Paul van Delst" <email@example.com> wrote in message
> > Hey there,
> > Can anyone enlighten me as to the LIGHT keyword to set_shading? The online
> docs state:
> > LIGHT
> > A three-element vector that specifies the direction of the light source.
> The default light
> > source vector is [0,0,1], with the light rays parallel to the Z axis.
> > How does one change the direction of illumination? I want to change the
> shading so I can
> > specify a source point (say [1,0,1] in a unit cube) and a "destination"
> point (say,
> > [0,1,1]) to define the light source direction, i.e. where the light is
> going *to*. Or is
> > this stuff like wind direction, i.e. you specify where the light is coming
> It does appear that way, that light is shining from the specified point in
> your *viewing* frame of reference (nothing to do with the data coordinates)
> toward the origin at the centre of the window. Try these illuminating
> IDL> set_shading,light=[1,0,0] & shade_surf,dist(50)
> IDL> set_shading,light=[-1,0,0] & shade_surf,dist(50)
> IDL> set_shading,light=[0,0,1] & shade_surf,dist(50)
> IDL> set_shading,light=[0,0,-1] & shade_surf,dist(50)
Ahh, I see (I think). The light source shines FROM [x,y,z] to [0,0,0] where the latter is
the centre of the window. +/-x is right/left side of window, +/-y is top/bottom of window,
+/-z is above/below window (relative to monitor screen).
I don't do a lot of volume rendering/shading so maybe to the experienced out there this
seems quite normal, but to poor old shading neophyte me, it seems quite ridiculous -
mostly because it's not pointed out in the docs. Argh.
Thanks very much for the clarification Dick. I'm glad your news server is working again!
Paul van Delst A little learning is a dangerous thing;
CIMSS @ NOAA/NCEP Drink deep, or taste not the Pierian spring;
Ph: (301)763-8000 x7274 There shallow draughts intoxicate the brain,
Fax:(301)763-8545 And drinking largely sobers us again.