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Re: Vertices and Polygons
- Subject: Re: Vertices and Polygons
- From: Chris J. <cjengoNOcjSPAM(at)earthsat.com.invalid>
- Date: Thu, 06 Jul 2000 04:24:21 -0700
- Bytes: 666
- Newsgroups: comp.lang.idl-pvwave
- Organization: http://www.remarq.com: The World's Usenet/Discussions Start Here
- References: <39635028.46140BC2@ljbdev.com>
- Xref: news.doit.wisc.edu comp.lang.idl-pvwave:20129
I use MESH_OBJ to do this in direct graphics. Sorry, but I'm
unfamiliar with object graphics so can't give you any help there.
Unfortunately, mesh_obj doesn't always give me the surface I
want, it probably has something to do with the order the
vertices are given. I'm trying to display a convex hull, and
although I know the resulting vertices are correct, the 3D
surface usually has some concavities. So, incidentally, if
anyone knows a way around this, I'd love to hear!
Chris
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