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Re: Vertices and Polygons

I use MESH_OBJ to do this in direct graphics.  Sorry, but I'm
unfamiliar with object graphics so can't give you any help there.

Unfortunately, mesh_obj doesn't always give me the surface I
want, it probably has something to do with the order the
vertices are given.  I'm trying to display a convex hull, and
although I know the resulting vertices are correct, the 3D
surface usually has some concavities.  So, incidentally, if
anyone knows a way around this, I'd love to hear!



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