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Re: survey: accelerated 3D volumetric rendering
- Subject: Re: survey: accelerated 3D volumetric rendering
- From: davidf(at)dfanning.com (David Fanning)
- Date: Tue, 27 Feb 2001 16:03:00 -0700
- Newsgroups: comp.lang.idl-pvwave
- Organization: Fanning Software Consulting
- References: <97h55o$tqq$1@nntp6.u.washington.edu>
- Xref: news.doit.wisc.edu comp.lang.idl-pvwave:23731
Rick Towler (rtowler@u.washington.edu) writes:
> What are peoples experiences with accelerated 3d volumetric rendering. I am
> sure very high end unix viz workstations have the ability to accelerate
> volumetric rendering but what about lower end hardware. Is this the domain
> of high end video adapters only?
>
> In my case we have a Sun Ultra60 with the Creator3d framebuffer and PC's
> running consumer versions of nvidia's Geforce line. The Creator3d is
> painfully slow rendering anything. The Geforce cards are quite fast with
> your standard polygon rendering but volumetric rendering isn't supported in
> hardware.
>
> Does anyone have any experience with this using nvidia's Quadro line or with
> 3dLabs cards? What about other platforms?
>
> fwiw, Sun just released the Expert3d lite which does support accelerated
> volumetric rendering and when bundled runs for $2000. I guess that is low
> end....
My experience with volume rendering with several different
"inexpensive" graphics cards for PCs is that software
rending is *always* faster than hardware rendering. (Not
to mention prone to far fewer rendering errors.)
I pretty much always have software rendering on as the
default, and I make *sure* I have it on for any object
graphics programs I distribute that have anything unusual
going on in them.
Cheers,
David
--
David Fanning, Ph.D.
Fanning Software Consulting
Phone: 970-221-0438 E-Mail: davidf@dfanning.com
Coyote's Guide to IDL Programming: http://www.dfanning.com/
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