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Re: Scaling atoms & axes in object graphics
- Subject: Re: Scaling atoms & axes in object graphics
- From: davidf(at)dfanning.com (David Fanning)
- Date: Wed, 16 Aug 2000 07:55:55 -0600
- Newsgroups: comp.lang.idl-pvwave
- Organization: Fanning Software Consulting
- References: <966405801.773313@clam-ext>
- Xref: news.doit.wisc.edu comp.lang.idl-pvwave:20883
Mark Hadfield (firstname.lastname@example.org) writes:
> (*) Question for IDL expert programmers, why do I say that LOCATION
> represents a position perpendicular to the axis, when it has 3 components?
Isn't this the weirdest thing!? I think it took me about 10 hours
to figure it out for the first time. The documentation is
abysmal with respect to this keyword. I nearly gave up
object graphics for good over this one keyword. I was resigned
to changing values randomly to see (if I *could* see, one of
the *other* problems with object graphics) what effect it had.
> Thanks to Randall Frank for setting off this train of thought.
There is no question Randy knows object graphics. But I
have to tell you, he and I are almost always on two different
pages. He wants me to give up my Normalize function for good.
I wish I could. But when I do I don't have a clue how to
see graphics in my display window. :-(
Let's just say having a computer graphics class in my
background wouldn't have hurt.
I'm really afraid to write too much of anything about
object graphics because I know I do things in this
diddly-shit way. But for the life of me I can't come
up with anything better that I can understand. Probably
says more about me than about object graphics, but
there you go. :-(
David Fanning, Ph.D.
Fanning Software Consulting
Phone: 970-221-0438 E-Mail: email@example.com
Coyote's Guide to IDL Programming: http://www.dfanning.com/
Toll-Free IDL Book Orders: 1-888-461-0155